Tuesday, November 22, 2011

The Finger

We left the party being escorted by Virianis out of the Sheathe.  He suggested they stay at Larossa Baru's since they would no longer be welcome at Lefty's.  Arriving at Larossa's they were let into a two story house by a matronly woman looking around 45 years old, also staying in the house was her son Dellis, a towering presence with a pronounced limp.  He does not speak but his mother seems able to communicate well enough through hand signals.  He was wounded in battle against the Chained God and has not spoken since returning.


Tuesday, November 15, 2011

City of Dread

The party was in the middle of a battle with some Cultists and Minions as we left them last week.  Alhellara kept her "Moment of Glory" active so that all members except Mara still had resist 5 for all damage through the encounter.  Lythandar kept using Wizards Fury to provide a second Magic Missile attack each round which eliminated several Minions.  Pretis and Mara kept up their attacks on the enemy while Melisana fought the enemy while trying to keep Marit safe from attack.


Wednesday, November 9, 2011

Wages of War

We left our intrepid adventurers on the road in the Burning Peaks, a volcanic mountainous area.  They were traveling with Marit a VERY pregnant woman that they met on the road.  Marit is looking for her husband Victor who has not returned from war.  As the party traveled farther the road became more difficult and the air became silent with nary a bird or beast calling out.  Over a rise they group heard the human cries of pain and anguish that violated the stillness.


Tuesday, November 1, 2011

The Burning Peaks

The adventurers climb out of the Shadow Rift into the Mists of Ravenloft.  Having been accustomed to the mists they start off walking in a random direction.  Soon the mists start to clear and they find themselves in a jagged, volcanic mountain range.  There was no such mountain range in Tepest where the party entered into the Shadow Rift.  The party was on a a crude pathway passing a lake, Mara looked for tracks but there were many tracks heading in both directions so the party started walking to the right.  The pathway was rugged and movement was rather slow until they joined a wider damp, muddy road rutted and rough with old wagon tracks and boot prints.


Wednesday, October 26, 2011

Dramatis Personae or Lambs to the Slaughter

Following their escape from the Shadow Rift the adventurers found that they felt strange and different, they were now 4e characters.  This post will introduce the players, give the characters backgrounds and describe their new personae.

Tuesday, October 25, 2011

Requiem for a Nightmare - Part Deux

Frustrated at the lack of success in finding Melisana's father the company sailed south to Bridgewater and spent the night.  The party had nightmares of a huge cat hurtling itself upon the character ready to rend flesh, the character then awoke in a tightly confined space, they lift the lids to find themselves in coffins!!   They escaped the coffins, a crypt cat, a horse stampede, a mummy attack and learn of the Koshka Bluffs.  Prince Othmar hired them to find a staff which he allowed them to keep for a price.  Prince Othmar sent them to Castle Faerhaaven to see Sir Hiregaard who told them of strange happenings at his quarry at the Koshka Bluffs.  They also learned of a new great Rift to the west of Nova Vaasa that recently opened where Gehenna used to be.  It is covered with shadows. 

Monday, October 24, 2011

Requiem for a Nightmare

The most recent campaign that I ran started with the players as 0th level 2e characters.  The adventurers found themselves as slaves manacled in a ships hold.  They ship ran aground on an island during a gale and the adventurers soon overcame the remaining pirate.  They found various metal items to use as weapons and with Isis'  help they battled orcs and goblins who were trying to find lost King's treasure (N4 - Treasure Hunt).  Escaping the island in a boat found in the catacombs.  Sailing home to their archipelago the characters found that the father of Melisana (one of the party)  had sailed off in search of her.  The hearty group now enamored with adventuring (and having gained 1st level) decided to sail off in search of her father.